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Golemwire. I'm interested in computer science, programming specifically. I'm studying for a B.S. in Computer Science at a college called Pensacola Christian College.
SubSky - a simple, minimalist, and easy-to-use RISC ISA and computing environment. It strikes a reasonable balance with elegant simplicity and practical 32-bit range, intending to be the most amount of power you can get from the least amount of computer. It has 16 operations ("instructions"), for bitwise operations (4), math (5, including reverse monus (A.K.A. reverse DOZ) ), conditional processing (3), and memory access (4). It is 32-bit and little-endian, has no status registers or flags, and has a very consistent instruction encoding of four nybble-sized, nybble-aligned fields. The two predicated add instructions are primarily used for jumping, since IP (the Instruction Pointer) is accessible just like any other register. So far, Beings of Isness is an action-adventure game with platform-fighter mechanics. The story is an important part of it, as well as the fighting system, and the theme of fighting your internal evil and the world’s evil. You take the role of Will, a young man whose village gets raided by the relatively technocratic neighboring town. You flee to the forest, where you encounter a young man who introduces you to the agent tools, special tools and armor which give life and power. You are launched on a journey to stop the invading town's dictator, rescue your village, and save lives on the way.
GVGP - a Minecraft- and Roblox- inspired sort of metaverse. I started this when I was very young, but after years and years of on-and-off work I realized that it was too much for me to work on alone. I did get it far enough that it looked similar to early versions of Minecraft, and you could walk around the computer-generated terrain and build things in a limited way. The project is currently shelved, but I look forward to working on it again. A few of these projects are listed by their nicknames, as many of them don't have a name yet. (I oftentimes like naming things near the end of their development.)
Something I want to do someday is to port an emulator of one of my ISAs to UEFI, and write an item-system-conforming OS to run on it. Some of the item system's ideas have been built into the I/O conventions of Sky.
I have a number of other smaller projects, such as a mostly complete chess engine and a multithreaded Boggle solver.
My social media account on the Fediverse, @golemwire@fosstodon.org. Feed embed courtesy of mastofeed.com.